GTFO The game, the interview
ALL ABOARD for The Idiot Savants present: GTFO (the game) The Interview! Podcast host and aspiring video game journalist Ryan Wolf and Colin Giffy sit down with game developer Simon Viklund of 10 Chambers Collective to talk about their new game GTFO! Simon has some profound insight into the industry and some reasons why you might want to pay attention to GTFO (which is out now btw). Checkalook at our interview and don’t miss the video version of this interview on our Youtube channel!
Simon talks games that are too easy
GTFO’s potential audience
Why 10 Chambers Collective chose GTFO’s sci-fi setting and creature design
Procedural generation as a means of creation
GTFO will have bragging rights and community engagement
GTFO sound design
How GTFO is different from other cooperative games
10 Chambers Collective’s marketing budget
Console release/controller support
Biggest challenge making GTFO
Simon talks small team game development difficulties
How GTFO is different from large studio releases
Campaign? Versus mode?
Find GTFO here:
https://store.steampowered.com/app/493520/GTFO/
https://www.youtube.com/channel/UCD7WUe84y5FWCfVG_HeUYMg
Find Simon here:
https://www.instagram.com/simon_viklund/
https://twitter.com/SimonViklund
Find The Idiot Savants here:
Review us HERE!