GTFO The game, the interview

ALL ABOARD for The Idiot Savants present: GTFO (the game) The Interview! Podcast host and aspiring video game journalist Ryan Wolf and Colin Giffy sit down with game developer Simon Viklund of 10 Chambers Collective to talk about their new game GTFO! Simon has some profound insight into the industry and some reasons why you might want to pay attention to GTFO (which is out now btw). Checkalook at our interview and don’t miss the video version of this interview on our Youtube channel!

Simon talks games that are too easy

GTFO’s potential audience

Why 10 Chambers Collective chose GTFO’s sci-fi setting and creature design

Procedural generation as a means of creation

GTFO will have bragging rights and community engagement

GTFO sound design

How GTFO is different from other cooperative games

10 Chambers Collective’s marketing budget

Console release/controller support

Biggest challenge making GTFO

Simon talks small team game development difficulties

How GTFO is different from large studio releases

Campaign? Versus mode?

Find GTFO here:

https://store.steampowered.com/app/493520/GTFO/

http://gtfothegame.com/

https://www.youtube.com/channel/UCD7WUe84y5FWCfVG_HeUYMg

Find Simon here:

http://www.10chambers.com/

https://www.instagram.com/simon_viklund/

https://twitter.com/SimonViklund

Find The Idiot Savants here:

linktr.ee/theidiotsavants

Review us HERE!

https://apple.co/2nXHD4p

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